From the Red Fang video game. Much love to Ansel Wallenfang for the killer/hilarious direction throughout. Still occasionally floored I get paid to make gory nonsense like this.
The Trash The Van section from the new Red Fang video game. This bit's a tribute to Final Fight and Street Fighter 2's inexplicable car destruction mini games.
So a lot of people have asked me about the sprite creation process we used for the Red Fang Headbang game. It's called digitization, and it's the exact same asset creation process used for the actual late 80s/early 90s arcade games we w...
The Mosh section from the new Red Fang video game! I was really proud of how well the dev team was able to capture the parallaxing movement of rail shooters like Revolution X here. Also happy with how my gore turned outđź’‰
Masks our actor...
Smash Your Skull section from the new Red Fang video gameđź’€
The crazy unique masks our actors wore to portray several of our demons (as seen here) were designed by the obscenely talented artists Skinner and Rad Biker. I'll get more into ...
Director Ansel Wallenfang and I believe in eThiCs iN gaMiNg joURnaliSm, so we cooked up this handy old skool strategy magazine for the new Red Fang music vidya game. Full mag now available on Instagram~ https://bit.ly/2ME1jGE
One of the things I'm proudest of designing for the new Red Fang Headbang game.
Working from my and director Ansel Wallenfang's shared love of boss characters from games like Doom, Castlevania, Narc, etc., I designed this snake/spider ...