One of the things I'm proudest of designing for the new Red Fang Headbang game.

Working from my and director Ansel Wallenfang's shared love of boss characters from games like Doom, Castlevania, Narc, etc., I designed this snake/spider mech body for comedian (and final boss), Brian Posehn. I then worked with W+K Lodge's motion team to properly 3D model the component parts, which I then reincorporated as 2D sprites in the final build. V happy with the results:)

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