Mecha Brian Posehn
One of the things I'm proudest of designing for the new Red Fang Headbang game.
Working from my and director Ansel Wallenfang's shared love of boss characters from games like Doom, Castlevania, Narc, etc., I designed this snake/spider mech body for comedian (and final boss), Brian Posehn. I then worked with W+K Lodge's motion team to properly 3D model the component parts, which I then reincorporated as 2D sprites in the final build. V happy with the results:)
16 bit
8 bit
90s
animation
antidote
brian posehn
game design
headbang
metal
pixel art
red fang
video game
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Posted on
Jun 3, 2019
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