Ryan Clark Dayton, OH
Helping build better products at The Scenery. UI/UX Designer, Creative Director, Illustrator.Pro More
Generating Spacing in Design Systems Generating spacing for your UIs can be one of the most arbitrary parts of the design process—so we set out to change that with Ether. This handy a...
Typography in Design Systems We wrote another article about our approach to design systems. This time we gave some love to the magic of Typography. Typography has the ability ...
Color Speccing for Design Systems We spend a lot of our time here at The Scenery helping companies create design systems, and one of the core parts (my favorite part) of every syste...
Ether Sometimes I have weird ideas on my lawnmower and sometimes we turn them into super rad projects at The Scenery. Ether is one of those. And it's co...
Fauna Blog We're currently wrapping up a big transition with Fauna from a simple static site generator to full blog powered by Craft. Along with that I got th...
Primer Mark Beta We've been working on a huge branding project this summer exploring 2/3D space and simple geometric forms. This teaser is one of the core marks we ...
Fauna v1 Now that we're over a year into working with Fauna (v4!) I thought it would be fun to revisit where it all started. This project has been one of th...
Creation and Change Well hello again Dribbble—it's been a while. I decided to brush off the ol' feed after a couple months spent cranking on some monster design system...
We're Hiring. The title basically says it all—we're up to our ears in work and looking for a Sr. Designer and a Front-End Developer to join our scrappy little te...
Fauna Branding One of my favorite projects from this last year was our branding and design work for Fauna. Their next-generation database is built to rapidly adap...
Hex Naw—Accessible Color Palettes We here at The Scenery are super stoked to release our first design and development tool: Hex Naw. We're usually working with color on a large sca...
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