Here's a sneak peek into the sprite sheet of Stage #1 for the Genus Game, another project of Modus Labs.
Here you can see how I designed frame-by-frame pixel animation for gems to be locked and exploded.
Game Screen UI of the Genus Game view on the Odroid device.
Game interface design was a fun and interesting challenge! Given that the screen size is limited to 320x240 pixels and the color scheme is strictly constrained to 256 colors. A...
This is how the High Scores screen of the Genus Game (https://dribbble.com/moduscreate/projects/951445-Genus-Game) will look on the Odroid device.
I had so much fun creating little animations like this one to decorate the screens of the ...
Pixel art version of a Modus graffiti for the splash screen of one of our new upcoming projects: Genus, a classic style video game for Odroid device, mobile and desktop.
I created the animation frame by frame using Pro Motion NG, and ...
Pixel art version of Modus Labs team members for credits screen concept of one of our new upcoming projects — Genus, classic style video game for Odroid device, mobile and desktop. Stay tuned for more info coming soon.
cc @Drew Griffith...