Putting it on the Map

April 27, 2015

Collaborating with Erin Chan on an interactive topographic map to help game participants garner insights about the city.

Things'll Be Great When You're Downtown

April 22, 2015

New branding for one of the neighborhoods in the add-on module to our Disaster Simulation game.

Pinned Alert

April 13, 2015

Design for a pinned alert that attaches to the top of participant screens. The alert appears for a finite time, so the yellow progress bar directly underneath (subtly) fills in to count down remaining time.

City Description Iconography

March 05, 2015

I needed to find a simple visual way to get across key concepts about the fictional location in the game. I'm using a similar visual language to the circular UI buttons published awhile back.

Put a bird on it!

February 26, 2015

This is an in-progress view of some branding for a participant team in the game. And yes, it IS a turtle the bird is standing on.

Scoring Badges

October 06, 2014

I had to come up with a consistent way to show a score for each of the teams in the game. The idea here is for the ribbon to unfurl underneath each team as the score is entered/announced.

Exit Modal (For an App)

September 29, 2014

I'm finalizing a few standard UI elements for the game. This modal can accommodate a number of different use cases. Button color and background would adjust depending on the urgency of the message, or type of action required.

Full Screen Alert

September 22, 2014

Full screen "modal" alert, looking to effectively get the attention of game participants who might not be looking at their screen.