WILDONES | Disney Interactive | facebook gaming

After a huge $763.2 million dollar Disney acquisition of our studio- my team and I launched a great original title called, “WILDONES”. The production of this game was one of the best collaborative experiences I have ever had working on a facebook game!

In Wild Ones, players are able to select their Unique Player Characters for combat on land, sea and air. Each Character carries a special attribute inherit to its nature, such as jumping, digging, climbing, erupting fires or dropping bombs. All these characters can be customized in terms of appearance, attire, weapons and accessories, which will guarantee a unique avatar for each player.

My Role:
• with Creative Directors on conceptual game ideas to reality through raw concept and prototyping
• Assisted on in-game features contributing directly with improvement to DAU, LTV and Vanity Metrics

• Identified and hired talent while mentoring a central design team for all Disney social games projects

• Developed new UI designs and UX flows for mobile and online games as well as A/B user testing

• Worked closely with game Producers in defining game identities and other in-game assets and story lines

• Produced game illustration and graphics including interface design, sound effects and animation

• Directed in-game art, marketing assets and campaigns for all mobile titles on iPhone and Android platforms

• Implemented a secure asset management system and accessible hub for all Disney Studios and vendors

• Produced game assets identities and style guides for Disney social games both domestic and European

Ray Guzicki
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