UPDATE: I made a video tutorial on how I created this effect over on Method & Craft.
In Illustrator, creating a uniform, yet random-feeling busted look can be challenging. I've been trying Effect > Texture > Grain (Horizontal & Vertical), then rasterizing at 72dpi and then live tracing back to vector.
Edit: lots of people have asked me about this so here's a few more details concerning this tip.
1) When applying the Grain Texture, set your Intensity to 82ish and your Contrast to 100.
2) When live tracing, try these settings and tinker with the Blur and the Path fitting. Maybe mess with the Threshold.
over 3 years ago
Nice texture looks like you wrung it through a photocopy machine a few times.
Amazing tip Chandler and what a lovely job!
I'll have to give that a try. Nice work!
This is amazing Chandler. I am still sad you are not following me on Twitter :(
Now I'm going to have to try that.
It’s tough to keep live traced stuff from looking live traces, but it looks good here. Niiice.
Try converting to smart object instead of live tracing. Works a charm and you can do lots with it.
If I'm correct, a smart object isn't made of paths, which I need, because the piece is for screen printing. Smart object first, more effects, and then live trace?
That is a great tip and great typography! Is that a font? It looks hand made... can't wait to see the rest.
Chandler, you don’t necessarily need paths. You just need contrasting values. What’s nice about using paths is that there’s no loss of quality when you print the design (obviously). However, if you’re working with a high-resolution image, there shouldn’t be a problem.
For converting pixels to paths, I scale the image up about 400%, gaussian blur it, and add a levels adjustment layer to get the design as thick or thin as I want it to be.
Once again, this is hot. Keep up the good work!!
I understand the principles of print design but that's a good tip on converting pixels to paths. Thanks, brother.
Come back home, soon.
Ismael - uhhhh
Sam - I always tag my shots with the fonts I've used. This one is Franchise with some serious tinkering.
Hey Chandler tinkering is right. That font is not half as amazing as how you used it.
I love the texture, but it looks quite similar to this:
Elisa, that shot really inspired me to attempt that old brand style, so I'm glad you noticed the similarities.
Just because credit is given to the source of influence, in this case, Dan Cassaro, it doesn't make copying acceptable. Learn the difference between Inspiration and Influence. http://bit.ly/MLJId
1) I don't believe this should be considered copying. I merely used a couple of concepts from Dan's logo, such as a swash with the lettering formed around it and the "old brand" look. These are obviously general concepts which I happened to admire and notice specifically in Dan's work. I made the mistake of truly copying without giving credit before and, frankly, I believe I'm reaping the ramifications here. I'm ok with that since I earned it.
2) Thanks for the link. That's actually a great article and I'm going to check myself against it.
by Darren Emory
***Enlarged to show texture
See what you did Chandler? Shoot..
about 3 years ago
You are a rockstar. Good to meet you tonight.
about 3 years ago
Just tried this out and this is really great with, like you said, a little tinkering with the blur and path fitting. Boom!
Fantastic and thanks for sharing some tips on how to get that look. And in no way did you copy that other logo. Just a similar style! Good job my designer brother from the South! lol!
Fantastic type, love the grunge effects and the traditional feel on it. Great job :)
Great work, Chandler... and thanks for sharing your process. Excuse me while I go copy you now. ha ha.
P.S. So glad this didn't turn into a "you're a ripoff artist" thread. sheesh.
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