Fall

Hi, here Im leaving another displacement material composition, this time I used 3 cubes deformed with metaball in cinema 4D and 3 materials displacements with luminance map, then I did the post in Photoshop with some color correction, photo filters and curves.

Im having this feeling of making some kind of Sci-fi atmosphere with fog/mist/smoke or how you wanted to call it, and it was lots of fun.

The rendering time was short because I used progressive physical render and I stop it manually after 10min. So for the purpose of this I think it ended up quite cool.

Leave A Like if you like it or any comments/ critics are always welcome! :D

Cheers and have an awesome Dribbble day!

Posted on Feb 26, 2018

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