Call of Duty In-Game UI Designs (Multiplayer & Zombies)

Hello!

These are 2 in-game HUD UI designs for 2 modes in Call of Duty. 1 for Multiplayer, the other for Zombies. The main focus was to maintain the readability and locations of all information compared to previous games, while also giving an updated look overall. This is also my first attempt at UI Design in games, so I'm open to any feedback on placement, readability, colors, clutter, etc.

Multiplayer Updates

• Added more pronounced Health/Stamina Bar

• Added XP Bar at the bottom as a callback to MW2 (2009)

• Emphasis on Green/Green Glow for distinct Multiplayer theme

Zombies Updates

• Added more pronounced Health/Stamina Bar

• Removed clutter (Armor Plates/Minimap/Points in center of screen on kill)

• Added Shield buildable in HUD and with health/status bar

• Emphasis on Red/Red Glow for distinct Zombies theme

Programs Used

Figma (85%)

• Adobe Photoshop (10%)

• Adobe Illustrator (5%)

Thanks for reading!!

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