Engaging Youth Education Through Gamified Mobile Interfaces

Three smartphones displaying various screens of an amazing gamified app designed for young individua

Hello!

This is a case study! Therefore, all the following information is for research and study purposes only.

Through several studies, I observed the potential of gamified apps in the education of young individuals. Recognizing this opportunity, I created prototypes and designed a financial education app tailored to the youth, featuring ranks, rewards, levels, and more.

I hope you found it interesting.

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Lucas Cray
Building bridges between people and technology 🚀

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