Blender 2.8 finally fixed the near-impossible UI and made the program actually usable. Testing various materials and surfaces using the Cycles and Eevee renderers.
Realtime viewport rendering with Eevee is incredibly impressive — reflection, refraction, shadows, bloom, subsurface, depth of field, hdri, volumetrics … with real-time performance.
The new Cycles physically-based renderer produces pretty good results right out of the box. I have limited experience with the Blender shaders but the results still came out nicely with a medium amount of effort.