Self-branding Preview

Finally landed on a brand for myself while fiddling around with some business card designs. Yeehoo!

Also figured out how to be sneaky and seamlessly loop this kind of particle system (Premiere trickery) and in the process found out that you CAN access a particle system's random seed value in the Unity editor. Premiere added in some choppiness that I haven't cared to figure out yet, but not bad for a first go at it.

Posted on Mar 17, 2015

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