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We'd been wanting to update our redemption entry point for a while — but a combination of a new bottom sheet component, some detail-oriented copywriting, and a delightful animation came together better than I'd hoped.
For the animation, we used a SceneKit particle emitter on iOS for randomized Stars (within defined parameters). For Android, I created an Android Vector Drawable for the animated asset, but our engineering team rotates and scales it randomly for each play through — creating something that feels randomized, even though it's a canned animated asset!