We just launched Canvas!
I spent the last month completely consumed by iOS development. In the process, I implemented all my own designs. So I started writing tutorials about it.
I think we have come to a point where Xcode is simple enough for designers, so I encourage you to dive in:
- Learning Xcode 5 As a Designer
- Animate in Xcode Without Code
Would love to hear your feedback. If you have any question, please ask away. :)
4 months ago
@dayazhao No thank you. Makes me happy to see designers on board.
@Meng To awesome! Thanks for taking the time to write these tutorials. So helpful! :)
@Chloe Park Most welcome. It helps me to write these tutorials as well. Good for references and for remembering my process.
This is awesome for designers @Meng To
thank you Sir! Inspiring indeed :)
Hey Meng, thanks for this – It looks great! I will definitely look into Xcode now :)
This is so awesome. Thanks for sharing :)
Thank you Meng To :)
You know what...Just What i Needed!Thank you @Meng To
(Going to Spend my weekend onto that)
Thanks man :) You are a real inspiration.
@Chuck Gibson @Avinash Tripathi @Kirill Zakharov @Caleb Andrews @Kee Yen Yeo Thanks guys, this is real encouraging.
@Khurram butt I definitely suggest giving it a try. It won't take long to get hooked.
@Zachary Zorbas Hey Zachary, long time. Means a lot coming from you! :)
This is so what I was looking for.. I wanted to learn AE to animate UI elements but after seeing this i'm going to give this a try instead of AE! :p Thank you!
@Raquel Román Parrado I haven't touched AE in a while, but I do remember how complicated it was. I think that if you can learn Xcode, and implement/animate on the real product, you're saving yourself a ton of trouble.
But if you need to separate the prototyping, then AE, Quartz and Framer.js makes sense. :)
I'm really interested in learning XCode for the simple reason that I believe the work of the designer, both web and mobile, should also be to be able to work with the dev. Is it right to be able to understand what you can and what can not be done. Learn the basics of XCode can only give us a hand.
@Andrea Cau Well-said. My experience working closely with an iOS developer has been nothing short of amazing and continuously insightful for the designs that I have to do. I make decisions before, during and after the design process. It never stops.
As a testimony to this, you can view our commits on GitHub for Canvas iOS and how I was involved: https://github.com/CanvasPod/Canvas/commits/master?page=2
Wow! I'm definitely gonna try it!
Usually we use Axure RP to create interactive animated prototypes. Some time ago I even made tutorial about it: http://dribbble.com/shots/1337153-Axure-RP-mobile-prototype
Always wanted to try xCode for prototyping. Thank you a LOOOT!
Thx man, this is awesom.
You are the greatest! Awesome work! :D
This is awesome! Something I've been looking for but could never find. Thank for sharing this!!
Hope more designers will dive into Xcode! Thank you for great motivation!
This = continued education. Thanks.
Thanks @Meng To! and great articles too.
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