(hit the 2x)
I'm preparing a few assets for halloween scenes. Pumpkins are usually done quickly as an afterthought because you can make them dull and plastic-y and they'd still resemble actual pumpkins, but I tried giving this one some personality. To make a *really* realistic pumpkin you could add subsurface scattering, but I didn't want render times to skyrocket.
Attached is a small 360-animation and a higher-res version.
L or F like
Z toggle zoom
Show and tell for designers
What are you working on? Dribbble is a community of designers sharing screenshots of their work, process, and projects.
Copyright © 2009–2016 Dribbble LLC. All screenshots © their respective owners. Shipped from Salem, Mass. USA.