Pumpkin

(hit the 2x)
I'm preparing a few assets for halloween scenes. Pumpkins are usually done quickly as an afterthought because you can make them dull and plastic-y and they'd still resemble actual pumpkins, but I tried giving this one some personality. To make a *really* realistic pumpkin you could add subsurface scattering, but I didn't want render times to skyrocket.

Attached is a small 360-animation and a higher-res version.

Posted on Oct 16, 2013
Moran Goldstein
Welcome to my design portfolio on Dribbble

More by Moran Goldstein

View profile