I've been experimenting with a pixel art animation pipeline that allows for modular pixel sprites that can be animated together when stacked and anchored.
9 months ago
I like it！
@Emil Anticevic what does that mean 'animation pipeline'? .. I'm curious about what you're doing . .would love to learn more.
7 months ago
@BJ Heinley if you create assets in a tool like photoshop that has layers, and want to export those layers into frame animations, that's a pretty manual process... so you gotta code something to do that or create a photoshop action... ideally you wanna code something. Then you want to have some code that can take each piece (legs, shoulder armor, helmet, body, weapon) and apply color effects, such as tinting a specific key color, to create variety of units off of a few basic elements. On top of that, lets say you want to have 3 helmet designs, 4 weapon designs, etc. You don't want to assemble those by hand... you want to feed your PSD to some series of scripts that output game ready assets with all of the permutations and tinted varieties... hence... pipeline.
That's awesome .. ! Have you been successful in doing this?
More or less. It was more of an experiment to show a buddy of mine why it's useful and to determine if we need to ask the artist on this game we're working on to produce the PSDs in a specific way. I've done something similar before with a Flash to Cocos2D sprite sheet pipeline for one of my many failed game projects :)
Nice.. well keep it up. Seems like you're on to something ..
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