METAL - #nodevember 11
Procedural hard surface displacement geometry and shader for a month long challenge of daily renders. For this I converted the mathematical signed distance fields into the node based shader system of bender to construct the pattern.
3d
animation
blender
cgi
displacement
hardsurface
hard surface
hard surface modeling
procedural
render
simulation
surface pattern
View all tags
Posted on
Feb 26, 2020
More by Alexander Mitzkus View profile
Like