@Abdallah Ahizoune looks like the original photo, are you hacking me? O_o
about 1 year ago
@Mikael If only I could! :)
Rad. Always love a good clay rendering. Something about a realistic object with no color and textures :)
This post made me hungry..
I love clay renders! Yours is truly magnificent!
you are an animal
Incredible. I would be so grateful if you did a screencast on building something like this.
@Mikael Eidenberg http://tinyurl.com/ako9uhp you're welcome.
@Mike Busby Would you watch 80-100 hours of modeling? :)
@Mikael Eidenberg If i had the time damn right I would. haha
I mean like a time lapse video of how you do it would be awesome.
The lighting looks great, @Mikael Eidenberg
Wow, that's awesome!
are you using nurbs, polys or sub-d's to create your geometry? the seams are so clean and accurate. looks like an object created in solidworks off canon specs. super well done. *slowclap*
This looks absolutely baconlicious my man. Congrats on the new setup! :)
Change all the surfaces to bacon please.
@Wayne Dahlberg it's only polygons made out of nothing and it's based on reference photos, the mesh is quite dense and makes it possible to go very detailed without making the mesh looks like a bumpy piece of bacon.
Without any subdivision its 446 574 polygons and with subdivition turned on it's 3 857 618 polygons (not every part is divided equally) the mesh works pretty good without any smoothing too.
That it looks like its created with nurbs sounds like a nice compliment :P I will put the wires on the case study when its done.
@Eddie Lobanovskiy Thanks man! I'm alive, just hiding in the cave, the new machine is awesome, will definitely alove me to animate stuff without going mad :)
Woot! Can't wait to see some of them animations you speak of :)
Excellent! I used to try to make this type of shapes/solids in 3D's Max with Polygons but it's so difficult to combine that many types of chamfers. I didn't try Cinema 4D, maybe it's better for this type of modelling. Do you have any experience with 3D's Max? For this type of modelling do you reckon Cinema 4D is easier ? Thanks !
@Mikael Eidenberg thanks for the reply. Such great, detailed work. Would be interested in your process for for hard creases in small areas while keeping the bevel in check. I come from a maya background, so I guess I'm not familiar with C4D's modeling toolset. Can't wait to see your case study in all its glory.
@Dorin Vancea Nice, yeah it was a pain in the ass to get all this shapes together, I actually modeled every part by it self and used a script that allowed me to Retopologize over the first mesh and then I started with the bevels instead :)
Actually, as far as I know cinema4d probably has the least developed modeling tools of the big packages, there is not even a function for chamfering so I had to get a plugin for that...
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