Canon 5d Clay render for case studie

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63 Responses (page 2 of 3)

  1. Mikael Eidenberg Mikael Eidenberg

    @Abdallah Ahizoune looks like the original photo, are you hacking me? O_o

    about 1 year ago

  2. Abdallah Ahizoune Abdallah Ahizoune

    @Mikael If only I could! :)

    about 1 year ago

  3. level2d level2d

    Rad. Always love a good clay rendering. Something about a realistic object with no color and textures :)

    about 1 year ago

  4. Alex van Zijl Alex van Zijl

    This post made me hungry..

    about 1 year ago

  5. Nick Nick

    No shit!

    about 1 year ago

  6. Tiago de Castro Carvalho Tiago de Castro Carvalho

    I love clay renders! Yours is truly magnificent!

    about 1 year ago

  7. James Fletcher James Fletcher

    Damn!

    about 1 year ago

  8. Josh Schott Josh Schott

    you are an animal

    about 1 year ago

  9. Mike Busby Mike Busby

    Incredible. I would be so grateful if you did a screencast on building something like this.

    about 1 year ago

  10. Nick Sloggett Nick Sloggett

    about 1 year ago

  11. Mikael Eidenberg Mikael Eidenberg

    @Mike Busby Would you watch 80-100 hours of modeling? :)
    @Nick Sloggett

    likes

    about 1 year ago

  12. Alexander Alexander

    Oo

    about 1 year ago

  13. Konstantin Datz Konstantin Datz

    wunderschön!

    about 1 year ago

  14. Mike Busby Mike Busby

    @Mikael Eidenberg If i had the time damn right I would. haha

    I mean like a time lapse video of how you do it would be awesome.

    likes

    about 1 year ago

  15. Matthew Sanders Matthew Sanders

    The lighting looks great, @Mikael Eidenberg

    likes

    about 1 year ago

  16. Scott Warman Scott Warman

    Wow, that's awesome!

    about 1 year ago

  17. Wayne Dahlberg Wayne Dahlberg

    are you using nurbs, polys or sub-d's to create your geometry? the seams are so clean and accurate. looks like an object created in solidworks off canon specs. super well done. *slowclap*

    likes

    about 1 year ago

  18. Eddie Lobanovskiy Eddie Lobanovskiy

    He's alive!!!

    This looks absolutely baconlicious my man. Congrats on the new setup! :)

    likes

    about 1 year ago

  19. Ari Ari

    Change all the surfaces to bacon please.

    about 1 year ago

  20. Mikael Eidenberg Mikael Eidenberg

    @Wayne Dahlberg it's only polygons made out of nothing and it's based on reference photos, the mesh is quite dense and makes it possible to go very detailed without making the mesh looks like a bumpy piece of bacon.
    Without any subdivision its 446 574 polygons and with subdivition turned on it's 3 857 618 polygons (not every part is divided equally) the mesh works pretty good without any smoothing too.

    That it looks like its created with nurbs sounds like a nice compliment :P I will put the wires on the case study when its done.

    @Eddie Lobanovskiy Thanks man! I'm alive, just hiding in the cave, the new machine is awesome, will definitely alove me to animate stuff without going mad :)

    likes

    about 1 year ago

  21. Göran Söderström Göran Söderström

    Incredible.

    about 1 year ago

  22. Eddie Lobanovskiy Eddie Lobanovskiy

    Woot! Can't wait to see some of them animations you speak of :)

    about 1 year ago

  23. Dorin Vancea Dorin Vancea

    Excellent! I used to try to make this type of shapes/solids in 3D's Max with Polygons but it's so difficult to combine that many types of chamfers. I didn't try Cinema 4D, maybe it's better for this type of modelling. Do you have any experience with 3D's Max? For this type of modelling do you reckon Cinema 4D is easier ? Thanks !

    about 1 year ago

  24. Wayne Dahlberg Wayne Dahlberg

    @Mikael Eidenberg thanks for the reply. Such great, detailed work. Would be interested in your process for for hard creases in small areas while keeping the bevel in check. I come from a maya background, so I guess I'm not familiar with C4D's modeling toolset. Can't wait to see your case study in all its glory.

    about 1 year ago

  25. Mikael Eidenberg Mikael Eidenberg

    @Dorin Vancea Nice, yeah it was a pain in the ass to get all this shapes together, I actually modeled every part by it self and used a script that allowed me to Retopologize over the first mesh and then I started with the bevels instead :)

    Actually, as far as I know cinema4d probably has the least developed modeling tools of the big packages, there is not even a function for chamfering so I had to get a plugin for that...

    about 1 year ago

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