Too Many Gameboys
Still experimenting with AE's built-in C4D renderer. As expected, the result isn't as good as the original post and C4D renderer is limited when it come to using shape layers only. But had a lot of fun making this one!
3d animation
aftereffects
colors
console
extrude
gameboy
mario
nes
nintendo
shapelayers
snes
videogames
zelda
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Posted on
Jan 20, 2020
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