Ghost Of Tsushima - Design Exploration

Hey guys! 👋

I've been a designer for 10 years now and I realize that sometimes the monotony of projects and the lack of projects that allow me to be really creative have somehow pushed me to stay in my comfort zone.

The truth is, it's pretty simple to meet a client's expectations, but the biggest problem is how to reinvent yourself all the time. Especially when the project flow doesn't allow you to really get to the bottom of things.

That's why this year I decided to not only design for clients but also for myself! Once a week, I will force myself to discover new techniques/skills by doing some design exploration.

I've always wanted to work for the promotion of a video game, and I hope one day I'll have the opportunity to do so. This year will release Ghost Of Tsushima, a game developed by Sucker Punch Productions, promising an impressive adventure!

Here some type and layout exploration for this video game. I will be happy to hear your feedback

Sorry for the long speech, best wishes and see you next week!

👉 Don't forget to check out the details in the attachment


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Dino Zara
Digital Designer — based in Namur, Belgium.

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