Hey Guys & Gals!
Here is quick shot of some elements for my personal project 'Emo Guy' Needed some elements for use in the build, while working out the game mechanics.
Check out the - DEMO
At the moment, the object of game is to find broken hearts (4 in total) as you collect them the world starts to become more and more colorful. On the last collection of a broken heart a section of the level is displayed to be able to complete (currently represented as a portal)
Current game mechanics:
basic movement, ladder climb, climbable walls, checkpoints, item collect, limited sprint/boost (Thanks @Timothy J. Reynolds for the suggestion) death from fall heights, portals, and basic enemies with patrol / detection / follow (no damage as of yet)
Still need to work on:
Level design, story, all of the animations, and just about all of the artwork.
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