Game UI Design - Choose Your Helmet

15 Responses

  1. Creativedash Creativedash

    Some low poly modeling and UI design for a game we are working on. Click on the 2X or HERE for a better look.

    likes

    over 1 year ago

  2. Jed Bridges Jed Bridges

    Those highlights!!

    over 1 year ago

  3. Isaac Grant Isaac Grant

    Looks fun!

    over 1 year ago

  4. Tobia Crivellari  Tobia Crivellari 

    Cool man! @Dash

    over 1 year ago

  5. Brian Plemons Brian Plemons

    I feel like that highlight is off. With that much distance between the buttons wouldn't there be more highlight on the flat surface and on the flat side of the button rather than just the lip of it? Still looks great though.

    likes

    over 1 year ago

  6. Smena Smena

    Very nice

    over 1 year ago

  7. App Press App Press

    I agree with @brianplemons highlight is a little off. Great work though. :)

    over 1 year ago

  8. Kevin Kalde Kevin Kalde

    great work @Dash

    over 1 year ago

  9. Jonathan Hoefler Jonathan Hoefler

    H&FJ needs to get into the business of making physical products just so I can hire you guys. Great stuff!

    over 1 year ago

  10. Alex Parker ⇢ ☁ Alex Parker ⇢ ☁

    I missed the memo when a snorkel became a helmet!

    looks awesome man.

    likes

    over 1 year ago

  11. Avinash Tripathi Avinash Tripathi

    nnice

    over 1 year ago

  12. Danny Giebe Danny Giebe

    If the 3 buttons around a pressed one get highlights from the light one, the shadows are totally wrong. The one top of it wouldn't have a shadow at the bottom like the other ones and also the one at the left would have the shadow more left. Makes no sense as you did it. I would also reduce the shadow. Quite too much.

    likes

    over 1 year ago

  13. Mikael Grannas Mikael Grannas

    hmm if the icons are stitched, why is there such a huge drop shadow? wouldn't it look better with some weak bevels? :)

    over 1 year ago

  14. Dennis Phang Dennis Phang

    Awesome!

    over 1 year ago

  15. Matthew D. Kenyon Matthew D. Kenyon

    Lovely - so much depth.

    Imagine if the shadows and highlights all moved with the accelerometer!

    over 1 year ago

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