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Q is for Q*Bert arcade 80s 90s atari nintendo qbert 36 days of type toys kids illustration retro 3d design     nostalgia motion design type design typography lettering octane render cinema 4d 3d illustration 3d typography 3d type


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Q*bert is a 2D action arcade game that uses isometric graphics or an "Escher Pattern” of "cubes" to create a pseudo-3D effect. The objective of each level is to reach each cube while avoiding obstacles and enemies. The Q*bert character became known for his "swearing" – an incoherent phrase generated by the sound chip and a speech balloon of nonsensical characters that appear when he collides with an enemy.

Q*bert was conceived by Warren Davis and Jeff Lee under the project named Cubes. Lee's idea for Q*bert's design was for him to shoot things out of his nose, which is why he has a long nose.

The game was one of the most recognized brands from the golden age of arcade games. In 1989, Konami and Ultra Games got together to make a Q*Bert game for the Nintendo Entertainment System (NES). After decades of success, Q*bert appeared in Disney's computer-animated film Wreck-It Ralph in 2012 and later appeared in Columbia's live-action film Pixels in 2015.

I have a confession. Q*Bert is a really hard letter to find a game for. I never played this game, BUT I knew of Q*Bert from pop culture and always thought he was so cute.

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