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From Zero to Game Designer: experiment in building mobile game "Chess 19" without almost any experience.
After we’ve made first game for mobile platform Brazen Fruit we started a new game in sport theme.
No matter your skill level you can make a game too. For now I realise that game development is like any skill — you only get better by doing, failing, then trying again and improving.
Mechanics is very easy – we making chess game. We are believe that impression which game makes is highly significant. Great visuals, sound – first impression is really matter – it will hook and then keep the player playing.
Perhaps, we’ll give our game a retro vibe with pixel graphics. Or, a modern, clean look with flat geometries.
Do you have any comments about what make you mad in modern mobile chess games?
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