Designing a static screen is easy, making it function is the hard part. I re-worked my buttons into 3 states (on, off, pressed) and made sure they all lined up, with no overlapping transparencies. Furthermore, I designed the static screen in retina resolution, so I had to make sure that every slice was divisible by 2 such that Xcode can place the images properly for non-retina display iOS products.

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More from Brian Potstra

  1. UI Details - Sequencer Screen
  2. UI Details - Mixer Screen
  3. UI Details - Drum Pads Screen
  4. UI Details - Config Screen


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