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Title: Gears of War 2
Client: Epic Games, Microsoft Game Studios
Role: UX Editor (Narrative Design)
Received feedback after developmentally editing Gears of War 2 script (Levels 1–5, Acts 1–2). Edited and maintained script during early voice-over sessions.
Notably, I introduced "buzzard" into the vernacular of Dizzy Wallin. Not only did the colloquialism add authenticity to Dizzy's parlance, it averted overuse of "Reaver" in the scene.
"Buzzard" also inspired a popular in-game achievement.
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