Safe Icon #2 ツ

21 Responses

  1. Franz (Taptanium) Franz (Taptanium)

    Check out the attachment: A 2560 x 1440 wallpaper + sketch :D
    http://bit.ly/LmOMQ7

    ---------
    Like I promised, here's a warmer version of my high tech safe icon - initially inspired by Eddie's awesome sketch over here: http://drbl.in/dSlv and Dash's rebound over there: http://drbl.in/ersR

    Also, many thanks to Warner McGee (http://bit.ly/eEi3ZG) who encouraged me to continue working on this, and the many awesome dribbblers who commented on my previous shots.

    Question: Which version do you prefer? Warm or cold?

    almost 2 years ago

  2. Eddie Lobanovskiy Eddie Lobanovskiy

    Both versions look great, but i'd have to say colder version works better with steel/metal. :)

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    almost 2 years ago

  3. Riki Tanone Riki Tanone

    Colder version feels more sterile to me, whereas warm version feels more like you're unlocking treasure. Both look good. Did you make this in 3d, or just Photoshop?

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    almost 2 years ago

  4. Virgil Pana Virgil Pana

    Stuning work. I prefer the blue one.

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    almost 2 years ago

  5. Tobia Crivellari  Tobia Crivellari 

    Love it! :-) @Franz | Taptanium| Taptanium

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    almost 2 years ago

  6. Dhiren Adesara Dhiren Adesara

    awesome !

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    almost 2 years ago

  7. Avinash Tripathi Avinash Tripathi

    killer

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    almost 2 years ago

  8. Franz (Taptanium) Franz (Taptanium)

    @Eddie Lobanovskiy Thanks dude! Yeah, I think I agree. I guess metal is associated with "cold" because of it's high thermal conductivity. Ah, let's say in the warm version, the safe hides a pretty hot nuclear mini-reactor. Must be cooled down before touched :D

    @Riki Tanone Love your unlocking treasure theory! Yeah, modeled and rendered in modo 601, then some heavy post in Photoshop using a tablet to paint the scratches and sketch, fix some glitches in the render and adjust hue / curves / exposure / vibrance / color balance / etc. Previously I always tried to get the render 100% right, but as it turns out, it's much easier to do certain things in post production. Also applied that Taptanium logo in post (it's slightly out of ideal perspective - wouldn't have happened if I had done that as a displacement map in 3D ;)

    @Virgil Pana Thanks a lot for your feedback! Curious... why the blue one? Because metal = cold?

    @Tobia Crivellari Glad you like it! I wish I had your calligraphy skills to spice up that sketch with some awesome annotations :D

    @Dhiren Adesara @Avinash Tripathi Thanks a lot guys! You rock!

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    almost 2 years ago

  9. Tobia Crivellari  Tobia Crivellari 

    Thanks mate! And I wish to have your skills to create amazing stuff like this one!!! :-) @Franz | Taptanium| Taptanium

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    almost 2 years ago

  10. Santiago Borray Santiago Borray

    Nice, I really like the scratches over the metal surface.

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    almost 2 years ago

  11. Franz (Taptanium) Franz (Taptanium)

    @Tobia Crivellari I'm sure you can do that too!

    @Santiago Borray Thanks dude! Wasn't sure at first if scratches are appropriate on the frame, but it does make it look less boring ;)

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    almost 2 years ago

  12. Tobia Crivellari  Tobia Crivellari 

    ..really? What software did you use for creating? @Franz (Taptanium)

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    almost 2 years ago

  13. Franz (Taptanium) Franz (Taptanium)

    @Tobia Crivellari Luxology modo 601 and Photoshop. Guess the first would be new for you, but you can definitely learn it. When I started a few years ago I didn't even know how to cut something out in Photoshop. There was a graphics dude who helped me with that. Lux has a really great community, and the workflow is just awesome.

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    almost 2 years ago

  14. Tobia Crivellari  Tobia Crivellari 

    Yes, it's new. I've never heard it before! It's a 3D software modeling like Maya or 3D Studio Max, I saw into its website. Interesting!! I understand, so you're great if in a couple a years you became so good!!! Congrats mate!!! @Franz (Taptanium)

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    almost 2 years ago

  15. Franz (Taptanium) Franz (Taptanium)

    @Tobia Crivellari Haha, thanks man. There's still so much stuff to assimilate! Yeah, it's pretty much like Maya or 3DSMax. Actually you could start with Blender, but modo's UI is a big plus.

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    almost 2 years ago

  16. Tobia Crivellari  Tobia Crivellari 

    @Franz (Taptanium) Really man, you're great!! I really wish to have your skills to create this things..I love this stuff! You can create amazing icons!! :-) Yes, I know both! I used 3DSMax the University and Maya by myself (cause I have a Mac...better! :-P )! :-) But I'm not a ninja with them! :-/ ....

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    almost 2 years ago

  17. Franz (Taptanium) Franz (Taptanium)

    @Tobia Crivellari I have no experience with 3DSMax or Maya, but have been told by other 3D artists that modo is much easier to get started with. Guess the best way to grasp it is to do a bunch of tutorials.

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    almost 2 years ago

  18. Tobia Crivellari  Tobia Crivellari 

    @Franz (Taptanium) I understand...Ah, really? So I have to try it! I will!! :-)) Thanks mate!!

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    almost 2 years ago

  19. Franz (Taptanium) Franz (Taptanium)

    @Tobia Crivellari Awesome! :D

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    almost 2 years ago

  20. Tobia Crivellari  Tobia Crivellari 

    :-) @Franz (Taptanium)

    almost 2 years ago

  21. BlueAnt BlueAnt

    Love it!!!

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    almost 2 years ago

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