Season 2 of the Overtime podcast is here! Listen to the first episode with Meg Robichaud now.
Shaun has inspired me to start working on an idea that's been rattling around in my head for a little while now. It'll be full color when it's done, but I'm pretty terrible with color, so it was easier to start with just enough to define the sprite, and I'll fill it in later.
In order, the four are: portrait-style, standard movement, rapid movement ("running"), and ducking to fit into tighter spaces. There are a ton of other variations I'll need to work through as well as refine the basics here. I have a number of issues with it as it stands, but hopefully I'll get better in time.
Suggestions welcome! (Oh, and unlike Shaun, don't expect much progress to happen very quickly. This is *very* low priority at the moment.)
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