Finally got the parallax background drawing correctly (not that you can see it in this static dribbble).
There was a whole of lot relative maths to wrap my head around (the size of the parallax background is relative to the size of the level, the position of parallax background is relative to the position of the camera, etc).
On top of that the dimensions of textures in OpenGL must be powers of two so I had to reconcile the fact that a texture has to be 256 (or 512) pixels wide or tall versus the 240x160 screen resolution I'm targeting.
over 4 years ago
Damn it's fun watching this thing progress :)
Well I'm glad someone's enjoying themselves ;)
If you're making a pixel-art based game, and want some help, you got my number. Well, actually you don't, but you get what I'm dribbbling at.
I'm quite a ways off from requiring polished assets but I'll keep you in mind Tim.
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