5 Responses

  1. Shaun Inman Shaun Inman

    Finally got the parallax background drawing correctly (not that you can see it in this static dribbble).

    There was a whole of lot relative maths to wrap my head around (the size of the parallax background is relative to the size of the level, the position of parallax background is relative to the position of the camera, etc).

    On top of that the dimensions of textures in OpenGL must be powers of two so I had to reconcile the fact that a texture has to be 256 (or 512) pixels wide or tall versus the 240x160 screen resolution I'm targeting.

    over 4 years ago

  2. Dan Cederholm Dan Cederholm

    Damn it's fun watching this thing progress :)

    over 4 years ago

  3. Shaun Inman Shaun Inman

    Well I'm glad someone's enjoying themselves ;)

    over 4 years ago

  4. Tim Van Damme Tim Van Damme

    If you're making a pixel-art based game, and want some help, you got my number. Well, actually you don't, but you get what I'm dribbbling at.

    over 4 years ago

  5. Shaun Inman Shaun Inman

    I'm quite a ways off from requiring polished assets but I'll keep you in mind Tim.

    over 4 years ago

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