Here's a little work in progress :) And some info below on how we rigged, animated and textured this fella. We should be able to share the full animation in a week or so. See the attachments for more info.
Dynamic connectors and springs were used to rig the cars suspension, helping create a more realistic car simulation.
Substance painter, photoshop and c4d procedural textures,
rendered in Vray c4d.
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