I've overhauled the engine again; it's getting a bit messy - so I try to refactor everything every now and then.
This video is the new rescaled version - with new dynamic camera controls depending on size and position of both the scene, as well as the levels.
A new SUPER JUMP mechanic has also been introduced, along with SUPER RUN. All animation sprites has also been refined, and I added a new animation system for my sprites.
Along the way I found a really nice way to preview my animations in photoshop, using Smart Objects for updating content. Remind me to upload a demo for the interested later.
And o' yeah, I rescaled all assets down to actual pixel size (instead of the double I had before) - which mean awesome 60fps. I then rescale everything in the engine - works like a charm!
I still appreciate any comments regarding the progress.
Vertical smoke animation here.
Horizontal smoke animation here.
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