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Built this isometric cinema for the team at MeritAndrew. I was involved in designing the city for a low poly animation that they are producing.
I modeled the building in Fusion 360, converted my mesh into an OBJ using MOI, and then imported the design into Cinema4D where I rendered it out. I was able to produce a new building every half-day with this workflow!
The end result is a low poly model that is super-easy to texture and use in a cityscape.
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