Hexagon Procedural Gen
Quick practice in creating a procedural generated game board using hexagons. Has control to keep border edges, randomize width with length predefined, different animation interpolate modes per hexagon tile when generating board — Linear and 'Scramble' (hard to catch first time but its there).
Board generation time without animations is instantaneous.
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Posted on
Oct 10, 2016
More by Greg Amato View profile
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