Greg Amato

Hexagon Procedural Gen

  • Save
Hexagon Procedural Gen csharp creative tech procedural automation unity 3d

Quick practice in creating a procedural generated game board using hexagons.
Has control to keep border edges, randomize width with length predefined, different animation interpolate modes per hexagon tile when generating board — Linear and 'Scramble' (hard to catch first time but its there).

Board generation time without animations is instantaneous.

keyboard shortcuts: L or F like