This post is perhaps more technical than artistic but I wanted to share how I setup this animation where Pac-Man eats the coins based on expressions rather than manually animating them off. I did this so I could easily vary the pace at which Pac-Man moved without having to retime all the coins' exits (because I knew there might be changes). This was especially helpful on some of the scenes with larger maze configurations. It did get slow with lots of coins and the further you went in the timeline because the expression is calculating the "collision" with Pac-Man for every frame before it (since After Effects doesn't store global variables in any kind of memory) but it still beat the alternative. Basically, I worked hard coming up with the "rig" so I could be lazy. That's what you call working smart, right?
Project file is attached. Take a looks through if you'd like!
L or F like
Show and tell for designers
What are you working on? Dribbble is a community of designers sharing screenshots of their work, process, and projects.
© 2019 Dribbble. All rights reserved.
Almost Sold Out: Hang Time Workshops with Jon Contino, Danielle Evans, and MDS.
Minimum 6 characters
Uh oh… We’re still waiting for our spam prevention code to load.