Playing with some OpenGL shaders and SpriteKit. There's a ton of possibilities here for really cool graphics that just aren't possible any other way. Super excited to dive into this more.

I also wrote a little app, shown in the shot, for writing these shaders right on my iPhone or iPad with a live preview. Awesome way to iterate. Instead of playing a game when I have some downtime with my phone, now I write shaders :)

The syntax highlighting was much easier to get working that I thought it would be with the text storage APIs introduced in iOS 7.

Will be sharing more as this new hobby progresses.

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Posted on May 31, 2016
David Keegan
I blend art and technology

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