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Based on a 180° horizontal and vertical playground (half a sphere representing the front vision), we’ve isolated the area where the virtual user interface lives (represented by the red square in the image above).
While virtual reality environments can seem overwhelmingly large, UI designers can only focus on a fraction of this environment.
Tomorrow we will define the size of this canvas in pixels, based on standard screen sizes.
We’re on a mission to bridge the gap between virtual reality and traditional interface design. You can read our article for more info.
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