🎟️ Designers, last chance! Get tickets to our Dribbble Workshop with Adobe Partner Brandon Groce on 4/21 - build your dream career with these marketing techniques. Don't miss out 🎟️
Trending designs to inspire you
Work designers are riffing on
Interviews, tutorials, and more
Prompt to flex your design skills
Find your dream design job
An exclusive list for contract work
Find, contact, and hire designers
The #1 job board for creatives
Board for freelance & contract work
(Post 2 of 5)
Comfort is key to creating an enjoyable VR user experience, the head movement needs to be restricted to the limitations of the human body.
Assuming the user is sitting on a static (non-spinning) chair, the user interface should operate within a 94° horizontal space and a 32° vertical space (Source: Mike Alger).
This assumption is the starting point for defining a virtual UI canvas that can be used by designers to create their virtual interfaces.
More about the virtual reality UI canvas tomorrow.
We’re on a mission to bridge the gap between virtual reality and traditional interface design. You can read our article for more info.
Follow the Kickpush team
Follow us on Twitter