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MaxPlay 002
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Been awhile since I updated my personal site, I've been so busy with some amazing products over the last year. Now I'm finally getting the chance to reflect a little and I've put a huge focus on writing about my projects instead of just showing.

So much of what I do on a project is hard to put into UI shots, so this case study on MaxPlay really details everything from the initial reachout to managing qualitative feedback. A lot of ground, but still not enough.

You can check it out on your mobile/tablet/desktop on here if you'd like to read my product story about MaxPlay, a game development platform.

I'll be adding more issues over the next couple weeks which will be just as detailed. I really want to keep this up and use my website as a chance to tell more of a magazine-style narrative to lend to more transparency when it comes to projects, and explain to potential project partners how I get shit done.

Posted on Apr 13, 2016

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