Style Guide

Recently finished a project engagement for a startup called MaxPlay, a game development platform for Windows, where I created the v2 of their user interface and visual system utilizing a series of different UI processes such as moodboarding, style tiles, explorations, directions, sprint design, and more. These shots are aimed to give a better background to many of the shots I post here on Dribbble.

Details: After creating several modules and interactions, I created a style guide which documented the behavior but also the specs and dimensions of elements themselves using Sketch/Measure. This is a pretty 10,000 feet view of everything that's going in the default view for the interface, but it contains detailed governing rules such as module opacity, color palette, and gradient details.

Bryce Thompson
Trusted leader & designer since 2008. Product/UX/Web

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