Recently finished a project engagement for a startup called MaxPlay, a game development platform for Windows, where I created the v2 of their user interface and visual system utilizing a series of different UI processes such as moodboarding, style tiles, explorations, directions, sprint design, and more. These shots are aimed to give a better background to many of the shots I post here on Dribbble.

Details: In this shot, I'm trying to get the team to decide on a default look and feel for the UI. A lot of product owners felt it needed a console look & feel with depth, tone, and button treatment so I presented 3 options that varied in that manner. Eventually we settled on the first option(foreground) since it's got a little of everything while being pretty neutral.

Attachments: Included are 3 full resolution directions that were presented to client.

Bryce Thompson
Team Driven. Audience Tested. Design.

More by Bryce Thompson

View profile