8-bit Contingencies


Trying to anticipate all the tiles necessary to produce any level (in this one particular style). Not looking forward to creating all the tiles necessary to blend a multitude of different styles.

(Grayed out tiles represent previously accounted for tiles.)

16-bit tiles add a shadow to the bottom of platforms which will increase the number of non-grayed out tiles necessary to create these shapes.

keyboard shortcuts: previous shot next shot L or F like Z toggle zoom