8-bit Contingencies


Trying to anticipate all the tiles necessary to produce any level (in this one particular style). Not looking forward to creating all the tiles necessary to blend a multitude of different styles.

(Grayed out tiles represent previously accounted for tiles.)

16-bit tiles add a shadow to the bottom of platforms which will increase the number of non-grayed out tiles necessary to create these shapes.

More from Shaun Inman

  1. Menu Tests Debug
  2. Menu Tests
  3. Mask Test
  4. Retro Pyramid


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