Redesigning Steam: Early Shot (v0.2)

Here's a project I've been wanting to work on for a while. I've always thought the Steam ecosystem was a huge mess, so I've been wanting to have a go at it. Repeating menus, confusing junk; my goal is to distill the core experience: discover and buy games. For me, that means four things: Recommended (powered by curators, likes and dislikes), recent releases, top selling and of course, steam sales.

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Posted on Sep 6, 2015

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