Head Rigging with Expressions

Working on a head rig for an upcoming project bid to give a flat 2D character depth. All head animation and facial feature offsets are driven from a single moving null object.

Linear expressions are used to modify the shape path of the head based on the vertical position of the null object. Math math math.

Character design by: @CollectiveRay (https://dribbble.com/collectiveray)
Original shot: https://dribbble.com/shots/1955287-Buddha-Branding?list=users&offset=4

Posted on Apr 30, 2015

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