Super Marble Bot

In this game I did everything except 3D Modeling (Code, level design, UI UX). 3D Models were imported from the Unity3D examples. I use those primitives to build the robot, and all the levels. A sphere from here, a box from there, an arm, and there is my Hero. The Challenge was to create a cool 3D game with 0 Modeling. The basic code was from a Marble game example, but in stead of moving a ball, the player moves a robot. In stead of legs the Robot uses a sphere to move. Then I add the possibility to move the robot through a virtual stick, or through the accelerometer. I added interactions such as moving platforms that allows to access new areas.

The first levels were built to be easy, my cleaning Robot has to find all the plutonium canister to finish a level without falling from the platforms. Then Levels becomes more and more larger with more interactions. The Unity3D engine uses gravity, the player has to be carefull to not fall from the edges. The Robot can also push objects. As far I did 8 levels, for my free time between 2 projects at BiGapps Interactive. More levels to come when I'll have more time.

If you are interested to play my game, download it on Google Play for FREE
The game will also be available soon on the AppStore, then on PC and Mac through the Amazone Store.

More pictures on Behance
https://www.behance.net/gallery/25274811/Super-Marble-Bot-the-game

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