Watch thumb

I've just finished training a Cinema 4D artists for a couple of weeks and during the course I showed a few things. One of which was hard surface modeling, shader setup and lighting. Here's the result of some of it. The watch isn't based on anything real but generic references were used to better understand what was being built and to take a few trends to reinforce the project.

Modeled in Cinema 4D, rendered with Maxwell.

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