VR Slider Prototype [Hand Tracking, Direct Manipulation]

In this version, I used hand tracking as input. Pinching feels very natural but the lack of tactile feedback increases the number of cognitive efforts you spend to successfully interact with it: there is no haptic feedback; slow movement tracking; and low precision.

Pros:

— Fun

Cons:

— Slow and low

— Restricted by body movement (arms, back).

Can be used for video game cases, but for casual-routine apps the accuracy and precision of hands-based interactions are too low at the moment, which makes it useless for professional usage.

Here is a link to the Unity project [VR Hands branch] — https://github.com/Volorf/vr-slider/tree/virtual-hands-direct-manipulation-implementation

Video is captured on Quest 2.

Direct Manipulation

Touch Controller

✅ Virtual Hands

Pointer

💡 Touch Controller

💡 Virtual Hands

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Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

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