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A Procedural stylized Low Polly Landscape using Blender's geometry nodes.
Each asset was modelled and textured and by me and scattered on 6 layers of ground geometry the height of this ground geometry is controlled by a texture.
The assets are scattered using various texture scattering techniques to get them to sit in the correct places it's not perfect but it was super fun to do.
Here's the animated version:
Hope you like it!