Conceptual redesign of Chivalry II's weapon cosmetics menu

Made a prototype for a conceptual redesign of Chivalry II's weapon customization menu. This is where players view, choose, and purchase cosmetics for their in-game weapons. 👺⚔️👾

My goals are to:

  • Improve the general player experience and navigability of the menus.

  • Add functionality for viewing weapon and character class stats (in its current state, the player can only view these stats in-game).

  • Allow players more granule customization of specific sub-classes. (Currently, when the player selects a cosmetic for a particular weapon, it will carry over to each subclass. This is limiting because each subclass has the potential to have a very different identity projected by the player. As an example, the Vanguard-class has subclasses with characteristics that fit both glass cannon [Devastator] AND rogue -type [Ambusher] archetypes.)

Jump into the prototype here 

Any and all feedback is welcome and much appreciated. If you've played the game before, I'd also love it if you'd fill out this super quick google form ( only 3 required questions ).

Thanks!

Disclaimer: This is a practice project that I'm doing for my own development as a designer, and because I love the game and hope to add to its community input for continued development. I have no connection to Torn Banner Studios.

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Posted on Jan 17, 2022

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