A little exercise of Shading and Lighting on Pixar's PRMan 17 when I was testing the latest beta versions.

Chasing bugs and testing the new GPSurface shader in SLIM, new workflow for PTEX support, and the raytracing features (GI, SSS).

Model by Craig Barr.

Posted on Oct 9, 2021
Alex Spontak
Lead Product Designer & Creative Artist

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