Rocketleague UI Redesign Concept | Screen 3/5

I've been a fan of rocket league since i first saw the trailer in early 2015. It is the game that I have spent most time on, period.
Not too long ago, Psyonix, the company behind the title (now working under epic games), made the game fully free. Together with this release, they also changed some UX/UI elements for the game. Even though it has freshened up the game (some say), I believe there are a lot of element to the design (specifically the menu/navigation) that are changed, rather to please the eye, than to imrove usability. So, what greater way to do some designing of my own, than to give this my own take, and redesigning some of the rocketleague main menu screens.

Imagine a menu layout (like a lot of games these days i guess) that is navigated horizontally between the different screens, or rather subparts of the menu. This way less buttons take up space on the screen, so the player can see more of their beautiful supersonic acrobatic rocket-powered battle-car.

I have moved the menu to a seperate screen, and retained the buttons for playing in this screen that I call the "field". This way, you can see much more of the car.

It's christmas season. I wish you dribbbler a very cozy and safe winter for the remaining of the year (2020). Stay safe and warm! ๐ŸŽ…๐ŸŽ๐ŸŽ„

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